Team Name: Gus Robotics Team 228
Team Size: 40 Students, 8 Mentors
Schools: Platt High School, Maloney High School, Wilcox Tech High School, Wolcott High School
Competitions: UTC New England Regional (FRC), National Championships (FRC)
Awards: 3rd place in Solid Works 3D Modeling competition; FLL Nitrobots Team 1802 win Leadership Award.
Behind the 'Bots
Behind every robot is a story. A story of late nights, endless programming, and a rush to get everything done in only six weeks. Learn more about the design, fabrication, and achievements of each of our robots from our rookie year's bot to our latest robot, Gus 9.
Our third year in FIRST was also the year of Diabolical Dynamics, the only game ever unveiled by FIRST in which a team did not have opponents. The game, which was played 4-versus-0 to try to see how high of a combined score could be accomplished, was remarked by some as being to boring without any good ol' New England defense going on. The point of the game in 2001 was to try to score small balls into movable goals, place those goals atop a teeter-totter ramp in the middle of the field, score larger point-multiplier balls atop those goals, and then retreat back to the "end zone" for more bonus points.
Our team continued strong in 2001 with the support four high schools in Meriden and Wolcott, CT. Our 2001 robot was again a behemoth with a sixty-pound chassis made out of welded quarter-inch aluminum plate. This robot was also notorious for having three different mechanisms to score one of the multiplier balls - an arm, a pneumatic "extender", and a lead-screw "extender" that were each haphazardly added. (It was painfully obvious that our team did not have any engineering support at this time.)
In 2001, Team 228 won third place in the SolidWorks 3D Computer Modeling competition. Our FLL Team (#1802) the Nitrobots, also won an award - the FLL Leadership Award.
Games Competed In
Diabolical Dynamics (FRC)
In the only game since the formation of alliances that did not have two opposing alliances, this 4 vs. 0 format was unique. Instead of competed against other teams, the 2001 game involved teams working together and competing against the clock. There were several ways to score in the 2001 game, including placing balls in mobile goals, getting robots in the end zone at the end of the match, moving the mobile goals onto a "teeter-totter" ramp in the center of the playing field, and ending the match prior to the two-minute buzzer.