One of the key components of FIRST is the collaboration between teams to share knowledge. Unlike traditional sports, in which one only cares about his or her own team, FIRST stresses gracious professionalism among teams. In order to help other FIRST teams, our students and mentors have written several articles and white papers to assist other teams. In addition to the white papers that were written by our team, we have included links to a few "must-read" white papers that encompass everything from people's experiences in FIRST to digital copies of newspaper articles that have featured our team. Finally, we have also included many older archived FIRST documents here as well.
In what has been called the quintessential or perfect FIRST game by many in the FIRST community, FIRST Frenzy was an amazing game that was divided up into many tasks, including scoring small balls, multiplying the score of these with 2x multiplier balls, and hanging robots off the bar for bonus points.
To anyone who's visited a FIRST competition of any kind, these sounds effects - used every year - are used during the matches to signify the beginning of the match, the end of autonomous, the end of the match, if an error occurred, and when the five point balls are released.
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FIRST was founded in 1989 by the renowned inventor Dean Kamen. The aim of FIRST is to inspire students to careers in math, science, and technology through a fun and engaging robotics competition, which provides students with the ability to meet one-on-one with industry leaders and engineers.
The initial FIRST Robotics Competition comprised of 28 teams competing in a New Hampshire high school gymnasium. The ensuing years brought rapid growth to the program, to include over 35,000 students, 2,000 teams from 11 countries, competing at over 50 District and Regional Events, culminating with the World Championship Event in St. Louis, Mo.